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project  ·  solo · 2026

LIMITED.

roblox trading sim. you open cases for copies of real roblox limiteds, then trade them on a live player market. every copy is numbered and supply never goes up.

Roblox Luau Trading Sim Solo Project
2,400+
limiteds
83
cases
31
server services

LIMITED. is a UI driven economy game. you open cases for simulated versions of real roblox limiteds. each one has a set supply and every copy gets a serial number when it's minted, like #0001/25000. once they're all out, no more ever get made.

item values move based on what players actually sell them for to each other, so the market decides what stuff is worth. the goal is building the most valuable collection.

the question behind it how do you make a scarcity economy that's fun, fair, and doesn't inflate?
items
2,400+ limiteds across 83 cases, generated from the real roblox catalog with the official thumbnails. there's an in-game disclaimer that none of it goes to your actual account.
values
prices come from sampled player sales with rules against manipulation, like minimum different buyers and sellers, account eligibility and anchor bounds. anything that pays out cash uses a capped value so pumping a price can't print money.
market & trading
listings and bids, two-step trading with escrow and audit logs, trade-up contracts, collection sets, case battles, NPC deals, weekly drops, and cash-only arcade games with round and weekly caps.
progression
levels, keys, daily quests, weekly goals, collector orders, prestige seats, a weekly leaderboard for points from playing, and the all-time collection board.
monetization
built to roblox policy. robux cases show exact odds and are hidden for restricted accounts. robux never changes the odds and status items are cash only.
everywhere
full settings, chat, player profiles and onboarding. the UI works on phone, desktop and xbox, with gamepad navigation and safe area handling.

solo project, so all of it.

Design Economy Modeling Server Code Client Code UI Content Pipeline Roblox Compliance
Roblox Luau Economy Design Trading Systems Architecture Data Pipeline
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